The remaining two slots don’t really matter take goblins or barbarians. The cc is going to consist of a wall wrecker, an ice golem, and a yeti. It does not really matter which comes from the cc, but the quakes ought to maxxed else you’re sacrificing value. Spell comp is going to be 2 quake, 8 zap, 2 freeze, 1 poison. My army comp is typically going to look like 2 ice golems, 2 golems, 14 witches, and 2 barbarians. While there are a lot of videos on the subject, people who ask those types of questions generally do not watch them.() video is what served as my frame of reference for the attack, but this post serves as an independent explanation. I also see a lot of “I’m tired of edrags, does anyone know any ground strats?” I see people asking for “good th11 strats” a lot on this sub, second only to th10.