Luckily for those who weren't fond of New Dawn's upgrade path, Far Cry 6 won't feature the same system. Ultimately, the system made for a monotonous playthrough and forced players to use weapons they may not want to, abandoning early-tier weapons that became obsolete with rising enemy health bars. Related: How Far Cry 6's Jetpack Works: Fuego Backpack Explained By Devs Every gun was pre-made, and only Epic weapons could output the highest damage, so most players likely ended up using the same guns by the end of the campaign. New Dawn’s weapon tier system provided a sense of progression, but it lacked this customization, locking some guns until the late-game and preventing players from tailoring each weapon to their playstyle. In previous games, players could equip the attachments they wanted onto their weapons, like silencers, scopes, and extended magazines. The new title features more advanced crafting and customization systems than past games, a change Ubisoft attributed to the tier system not matching Far Cry 6's ' fantasy and world.'įar Cry New Dawn's tier system separated weapons into four categories - Rank 1, 2, 3 and Epic - and tasked players with leveling up the Weapons Bench to be able to craft weapons of each tier. While Far Cry New Dawn's weapon tier system worked well for the spinoff game, Ubisoft decided to remove it for the upcoming Far Cry 6.